#pragma once

#include "..\..\SGD Wrappers\SGD_Message.h"

class GameObject;

class CreateAddPowerUpMessage : public SGD::Message
{
public:
	CreateAddPowerUpMessage(GameObject* owner);
	~CreateAddPowerUpMessage();

	/***************************************************/
	// Accessor
	GameObject* GetOwner(void) const{ return pOwner; }

private:
	GameObject* pOwner;
};

